Let me start with honesty: most remote editing workflows suck.
Ask any seasoned editor who's worked under deadline pressure, and they'll tell you the same thing. Lag, buffering, dropped frames, the endless render bars, struggling with the amount of audio tracks and that sickening moment when a media file won't relink. It's not a creative experience. It's more often than not, a bit frustrating.
But it doesn’t have to be.
We’re now at a point where we can take a widely-used editing tool like Adobe Premiere Pro - a platform originally built for solo desktop creatives working with local media files - and unlock it for high-performance, professional-grade, Wide Area Network use for broadcast workflows. How? Not by changing the software. But by changing the architecture around it.
The product team at Adobe has done something powerful for Premiere Pro users: they’ve embraced open innovation. Through a robust plugin model and open APIs, Adobe has invited a global developer community to extend and enhance the platform in ways that serve countless creative workflows.
At the same time, Premiere’s media engine has a unique characteristic: it eagerly consumes what it believes are local files. It doesn’t actually inspect those files in depth — it simply trusts that if a path resolves, it can pull frames into RAM in time to play. That’s the contract. That’s the opening.
Here’s what happens when you respect that contract, but bend everything else:
- Edit Instantly From Your S3 Archive.
No downloads. No need for proxies. No duplicated storage or proprietary formats. With the right driver, Premiere Pro can edit original format media directly from S3 buckets from London, Ohio, or Tokyo. It asks for a file, and we give it a file. That local file is just a placeholder, the actual frame is streamed live from the cloud.
How: by giving every single frame a unique URL. Premiere Pro thinks it’s editing local files. But what it’s really doing is pulling from an object store with millisecond responsiveness.
The result is that post production workflows transform. You’re no longer waiting for bulk downloads or transcoding. Editors can scrub through petabytes of footage as though it were local, and make decisions faster.
And for enterprise teams working across continents or divisions, the implications are enormous: a centralized source of truth, real-time access, and no risk of lost assets or sync drift. This is the MovieLabs vision in action.
- Editing Just Seconds Behind Live
Premiere Pro wasn't designed for live editing. Not really. It can work with growing files, defaulting to 60 second poll times. That's fine for yesterday's highlight reel. But not for newsrooms, sports desks, or reality shows..
With our technology, Premiere now plays smoothly just a few seconds behind live, so editing can begin as the event is happening. This isn’t a trick. It’s engineering. And it changes what’s possible.
In a recent internal test, my colleague Gebrand de Ridder streamed a 24-camera multicam sequence from three separate cloud regions into a single timeline. Real-time playback. No downloads. No buffering. No frames dropped. The editor ran out of layers before we ran out of performance.
- Collaborating via Recipes, Not Renders
And when the editor is done, hit render… and wait. This is the traditional way to export. Often exports are heavy, they duplicate all frames used in the sequence, they lose metadata, and they cost time and of course, yet more storage
Instead, we treat the timeline as a recipe: a sequence of frame references, plus a few deltas for dissolves or effects. Editors can pass these recipes downstream. So a render only needs to happen once, and it can be local or in a headless machine, or not at all. Need a trailer, or a full master? Both are now possible from the same source media, without creating new files.
It’s not just way faster (and depending on the amount of effects, instant). It’s traceable. We can tell exactly where every frame came from and where it ended up. Even when that frame was part of a complex composition. That’s a game-changer for rights. A productivity flywheel for collaboration. And it’s how workflows should (and can) work.
This is more than performance optimization. It's a shift from file-centric media to frame-addressable storytelling. From storage-based versioning to intent-based collaboration.
- Great, But What About Security?
What if we allow Premiere, a desktop app, to comply with web-native zero trust principles? Let’s look at this from an enterprise security perspective.
Most zero-trust frameworks are hard to implement in media environments. Files get duplicated. Editors use local storage. Source material is scattered across external drives, proxy folders, and temp caches. A nightmare for security teams.
What we've done with Premiere is different.
First, no media is downloaded. Not even temporary files. What the editor sees is securely streamed directly via HTTP/2, just-in-time, frame by frame. Each frame has a unique URL and is fetched as-needed.
Second, no proxies are required. The editor works directly with original, high-resolution source media stored on S3 in the cloud or on prem . That reduces duplication and complexity (fewer variants, fewer copies, fewer things to track).
Third, local caching is encrypted. Even if someone has access to the device, they can’t make sense of the cache. It's not general-purpose storage. It's ephemeral, scoped, and protected.
From a security compliance point of view, this matters:
- There are no loose ends. No persistent files. No folders full of ungoverned assets. If the session ends, the media disappears.
- All media access is observable. Every new frame request is an HTTP transaction — logged and scoped by user identity.
- Premiere Pro is now a zero-trust client. Even though it wasn’t built for the web, our architecture makes it compliant for enterprise-grade policies.
- It aligns with cloud-native principles. You get elasticity, observability, encryption, and identity.
Edit teams working with Premier Pro now have an elegant way to comply with zero trust.
There Is A Bigger Picture
We didn’t rebuild Premiere. We respected it, and coupled it to web technology. We gave it what it wanted - frames, on time, in RAM, secure. But behind the scenes, everything changed. HTTP. Cloud storage. Intelligent caching. Threaded, async prefetching and a relentless focus on fluidity and user experience.
The result is Premiere Pro can now run live, near-live, and archive WAN workflows.
This isn’t just about one NLE. It’s a proof point. The architecture we've built is editor-agnostic. Any tool that honors the contract - "give me frames in time" - can benefit from this approach. Whether it’s Avid, Resolve, or the next generation of browser based editors, the principles remain.
We're not replacing editors' tools, or media asset management systems. We're just serving up the essence, the media. Making it possible to treat broadcast-grade and professional media just as the web treats all content. That’s why we give every frame a URL.
Let’s replace file based workflows with secure web-based collaboration, using the tools creatives love.
So they can work and collaborate instantly, wherever they want to.
